TBH, the animation of Ken's last kick in Shippu Jinrai Kyaku looks a little bit weird. I really like the effects for connected Shin Shoryuken for Ryu, but you could try and make that screen darkening go away fluidly instead of just spoofing out of existence. AFAIK, moves like this are supposed to be tanky.
I'm not sure if Ryu's Rage Move is supposed to be invincible. Maybe there are some workaround to make these work, but I know none I'd like to mess with. A fair warning: IKEMEN does NOT understand 2-Button and 3-Button commands.
It might just me be, too used to P-Style and all, but at least LVL1 and LVL2 effects look the same to me. You could try and make some more difference between SuperPause SF. Sure, you have a lot of characters we might know moves for, but you also have new moves for some of them, and you have Retsu, at this point literally custom character. First, and most importantly, it would be neat to have a unified MoveList for all the characters, since you deleted these out of their own folders. Congratulations, pal! I'll try this stuff out.